Design and programming: Erez kikin-Gil - (Tiltool)
This design exploration looks at the core values of conventional keyboards (form, input mechanism, dependency on surface) as a starting point for a new experience. This design relies on the user’s hand gestures to control a screen based interface. The hand movements are captured via a Wii Bluetooth controller with a motion sensing ability (Wiimote). Users scroll along a circular alphabet by turning their hand to the left or to the right. They can select a character by moving their hand down and up. Although this interaction is slower then conventional keyboards it has it own unique values:
Â It removes the user’s dependency on a surface. The motion sensing device can integrate in to the user’s garments/jewelry and be activated based on the users need. Â
It removes the dependency on the large number of keys. This allows a design of a small controlling device compared to normal keyboards. Â
The use of gross motor interactions can be useful for specific user segments/service types (i.e. disabled users, limiting environments, etc.).
Ideo creative director Bennett talked in Ted 2005. Bennet shows how his firm works to reframe the everyday realities of its diverse clients to create results that truly make a difference. From hospital design that takes the patientâ„¢s-eye view (staring up at the ceiling) to toy storage that responds to how children see the world, the answer, he says, is very often to be found in the question.
Zubin Jelveh from Portfolio gave IDEO, ZIBA and Thehappycorp the opportunity to redesign the Bloomberg financial displays, originally designed by Antenna Design. Check out the output and think about the design motivations behind the new concepts. (link)
The tapper is a digital utility for the lazy lover. The utility allow users to send messages to their lovers just by tapping their fingers. The tapping pattern dictates the message that their lover will receive. The utility reduces the effort that lovers have to invest in maintaining their relationship. System description The system is composed out of a simple web cam that detects the sound, flash application that analyses the sound and determines which message to send and Â Â a windows macro tool (AutoHotkey) that receives the flash commands and triggers the right sequence (i.e. opening the messenger application, selecting the buddy, opening the conversation window, entering the right message and sending it). Thanks to: Overcoming the FSCommand exec became possible only with the help of the guys from www.northcode.com AutoHotkey â€œAn awesome macro application http://www.autohotkey.com/
Just came back from 6 months in world of warcraft and I finally have some time to do stuffÂ, readÂ and continue to prototype. An old Hasidic story talks about a rabbi that advice his follower to place a goat in his house after the follower complains about the limited space that his family has. Â Â Later on he ask the follower to put some more livestock Â and finely he asks him to take them all out.
This experience changed the followersâ„¢ perspective of what is considered empty/full space. Now that I donâ„¢t play I feel that I have so much time too. It is all relativeÂ¦
Participants that fail to follow the right steps enjoyed a hot breeze. Yes, they were covered with fire proof garments and still I bet that they felt like a paratrooper falling of the airplane and hoping that it will work this time too.
Making out of ordinary experiences the extra ordinary doesnâ„¢t necessarily means that the user have to dip in a bath of flames. Some times even the most obvious interaction is the one that is needed. take for example junk mail. Now think about a mail experience that doesnâ„¢t have it. Simple no?
More then two years ago Peter Morville published The User Experience Honeycomb which gives a holistic view of the users experience by segmenting it to seven core facets.
Useful â€œ the product/service usefulness to the stakeholders.
Usable â€œ the product/service ease of use.
Desirable â€œ the emotional aspects that the use of the product/service carries.
Findable â€œ the product/service information structure efficiency.
Accessible â€œ the product/service adaptability to people with disabilities.
Credible- the trustworthiness of the product/service.
Valuable- the importance of the monetary or other qualities of the product/service to the sponsors.
The UX design process is an adaptive and a social process, as Tom Moran noted in Everyday Adaptive Design. It is a collaborative effort that involves many stakeholders such as the user, the designer, the cultural, business and technological context. Each one of them influences the design process and consequently the product/service. Time is also an important factor as product development is usually done by cycles or steps. While the UX Honeycomb is useful to explain what the user experience is and what the assets it is composed from, it is not intended to be used to describe individual product/service. In order to illustrate the specific UX properties of a product/service and to be able to visualize then a new tool is necessary. Based on the UX Honeycomb, I have designed a UX evaluation tool â€œ the UX Radar. This tool allows evaluating products/services and clearly seeing their similarities and differences from a UX perspective. It also allows seeing changes in the product/service design process and monitoring the UX evolution.
The following example shows how the UX Radar looks like. The UX values are positioned on each corner. The numbers states the UX values from 0 (lowest) to 10 highest. A high level UX value will reach to the border of the hexagon. The values can be measured using a heuristic evaluation or with user research and with other product stakeholders. The UX Radar can also be used to measure different products. Seeing the differences between competitive offerings can clearly indicate which product stands out and in which aspect. Note that based on user or the stakeholdersâ„¢ needs, some values are more important than others. You canÂ downloadÂ the UX Radar tool from here > the-ux-radar_measuring-the-user-experience.xls
Wagner has developed a nine-inch, two pounds, Swiss knifeÂ With 85 features and many more functions. This over achieving device aims to be everything but is missing the basic enjoinment of use. I am not sure in which party I will need a Corkscrew, Golf club face cleaner and screwdriver (the device, not the drink). Â I rather hold in my hands one device that can do one thing and can do it well.