Tiltool | Erez Kikin-Gil | Interaction + Design | e-mail: erez [at] tiltool.com
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Mini Eco-Pods
Tangible Interfaces for Systems thinking learning
Key words : Physical prototyping, screen prototyping, Tangible manipulatives, children, play, learning, nature
Skills used: Physical prototyping, Flash prototyping, Illustration, game design, interaction design
Eco Pod Prototype
Screen shoot of the plant tracking software



I designed a booklet in which I have drawn a story that depict the story of an explorer.


The story tells the sad case of the explorer that lost his collection. this collection contained items he brought from all over the world. It had the hottest items, the coldest, and so on. Children were asked to draw their ideas about the different elements of nature. This allowed deeper understanding of their perception of time.




Mini Eco-Pods Overview

Overview

Mini Eco-Pods is a system that allows children to keep track of their class garden and natural elements over time. The Mini Eco-Pods system builds on outdoor education methods, in which children are encouraged to explore nature. Mini Eco-Pods enhances this method of teaching by allowing children to monitor their garden and allowing them to keep track of the changes of different natural elements. Using this information the children can compare and reflect on past events and their influence on the garden.

The system is composed of four monitoring devices (the Mini Eco-Pods) and an information display and retrieval system. The first three monitor (respectively) water, light, and temperature periodically. The fourth Mini Eco-Pods takes a picture of plants in its proximity. The information is stored in the Mini Eco-Pods until children retrieve it.

As children tend their class garden, they can pace their Mini Eco-Pods near their plants. As they do so, the Mini Eco-Pods start the tracking task. Each time children can take the Mini Eco-Pods and place them on the display and retrieval system. By doing that, the information stored in each Mini Eco-Pods is transferred to the display system. The display system allows the children to see the daily changes and understand the impacts of past events.

Through this playful, intuitive interaction, children can learn Systems Thinking core concepts, such as feedback loops, stocks and flows, and changes over time.


Design And Research Methods Used in this Project


Mediated research
Identifying stakeholders
Model personas

Role-playing
Body storming
Dairy studies
Field studies

Out of context interviews
Contextual interviews
Structured interviews
Focus groups

Participatory design
Scenarios

Paper prototype
Physical prototypes
Screen prototypes

Other



 
Contact | Acknowledgment