The Link
| Goal | |||
| Regain control of your social life, even when you are sick. | |||
| Key words : Service design, Physical prototyping, screen prototyping, children, play, health | |||
| Skills used: Physical prototyping, flash prototyping, user research, interaction design | |||
| Team members: Thomas Stovicek, Erez kikin-Gil | |||
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The Link overview The Link is a service designed to allow sick children to cope with the change in their social networks. Our preliminary questions were: With long-term illness, a child life change in many ways. Often the child’s social circle is severely altered; parents become mediators to the rest of the world, caregivers move more closer, and peers may be pushed away. Being sick assigns the child a different identity and places them within an unfamiliar community. This service does that by allowing sick children to easily connect, communicate, share activities and play with their social networks. |
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We created two demos for our solution, one to demonstrate the invitation feature and the other to demonstrate the enhanced network game play. The demos were created in the form of task walk through. They demonstrate how the UIs of the various components are used together during a task.For this walk-through, we created screens and architectures for portions of the cell phone interface and PC application interface. The invitation demo shows how sick children can create an invitation to the game. Surrounding this task, we added features and value that make it easier for the children to send messages for each other, and to create some hype around the game event to help entice kids into the activity. |
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Igloo: Portable Intimate Space
Multi-Player Game Experience
Remote Control Game
Remote Control experience prototype
Enhanced Networked Games
Enhanced Networked Games
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Design explorations Based on the research insight, we created few experience prototypes, which gain us with better understandings. Igloo: Portable Intimate Space Observation: Multi-Player Game Experience in the same room Observation: Remote Control Game Observation: Enhanced Networked Games We wanted to see how well kids communicate, interact and play at the online public arena, how strong is their will to belong to a group or will they play by themselves? Observation: |
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